Mesh AddFacet/it

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Aggiungi triangolo

Posizione nel menu
Mesh → Aggiungi triangolo
Ambiente
Mesh
Avvio veloce
Nessuno
Introdotto nella versione
-
Vedere anche
Riempi i buchi, Chiudi il buco

Descrizione

Il comando Mesh AddFacet aggiunge delle facce lungo il bordo di un oggetto mesh aperto. Può essere utilizzato per riempire i buchi.

Utilizzo

  1. During the command edit mode will be active. In this mode it is impossible to rotate or pan the 3D view, although zooming still works. But you can temporarily switch out of edit mode with the Std ToggleNavigation command should you need to change the view.
  2. Select a single open mesh object.
  3. There are several ways to invoke the command:
    • Press the Add triangle button.
    • Select the Meshes → Add triangle option from the menu.
  4. If you hover over a vertex along a boundary of the mesh a yellow marker will appear and a left-click will select it.
  5. Select two additional points to define a triangular face. The order of the three points, clockwise or counterclockwise, determines the direction of the normal of the face.
  6. A menu pops up with the following options:
    • Add triangle: adds the face to the mesh.
    • Flip normal: flips the normal of the face. After selecting this option a left-click will again show the menu.
    • Clear: removes the selected points.
  7. Optionally add more faces.
  8. Choose Finish from the 3D view contex menu to finish the command.

Note